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Fallout 4 mod power armor paint
Fallout 4 mod power armor paint







> HOWEVER, you're very welcome if you want to create your own textures and put them on the Nexus. There's a lot of mods out there on the Nexus and only so much space on our hard-drives. I try not to exceed a 50MB limit for my files and I wish to keep it that way.

  • I don't want this mod to become exponentially large.
  • I made the blue version ONLY because I felt this paint should be matching the Minutemen flag. I have other mods to attend to (currently working on the Atom Cats and BoS) and this mod's reason to exist is to make a paint available for every Power Armor models, period.
  • I don't want to spend more time on this mod than I should.
  • > Could you please make a green/red/yellow/pink/rainbow/ version ? I made the Minutemen first because they are my favorite faction so far. I would like to do the Railroad next (Update : It's out ! Check the "Related mods" section). > Once I'm done with the blue version of this mod, I plan on working on the other factions. > YES ! Each version has its own dedicated esp, so you can totally use both versions at the same time. > Can I use the gray AND blue versions together ? My ESPs were created thanks to the amazing Standalone Power Armor Paint Compiler, created and shared by Expired6978. I know about the current controversy surrounding this tool, but I assure you I never used it (I don't even know how it works anyway). > Did you create your ESPs with TESVSnip/FalloutSnip ?

    fallout 4 mod power armor paint

    MMP4APA is theoretically 100% compatible with any mod you can throw at it.

    fallout 4 mod power armor paint

    Even though it might not work with mods offering new Power Armor features, they will not conflict. This mod is built around a COMPLETELY INDEPENDENT ESP that only adds new Power Armor paints to the game and doesn't modify any core feature.









    Fallout 4 mod power armor paint