
> HOWEVER, you're very welcome if you want to create your own textures and put them on the Nexus. There's a lot of mods out there on the Nexus and only so much space on our hard-drives. I try not to exceed a 50MB limit for my files and I wish to keep it that way.
I don't want this mod to become exponentially large. I made the blue version ONLY because I felt this paint should be matching the Minutemen flag. I have other mods to attend to (currently working on the Atom Cats and BoS) and this mod's reason to exist is to make a paint available for every Power Armor models, period. I don't want to spend more time on this mod than I should. > Could you please make a green/red/yellow/pink/rainbow/ version ? I made the Minutemen first because they are my favorite faction so far. I would like to do the Railroad next (Update : It's out ! Check the "Related mods" section). > Once I'm done with the blue version of this mod, I plan on working on the other factions. > YES ! Each version has its own dedicated esp, so you can totally use both versions at the same time. > Can I use the gray AND blue versions together ? My ESPs were created thanks to the amazing Standalone Power Armor Paint Compiler, created and shared by Expired6978. I know about the current controversy surrounding this tool, but I assure you I never used it (I don't even know how it works anyway). > Did you create your ESPs with TESVSnip/FalloutSnip ?
MMP4APA is theoretically 100% compatible with any mod you can throw at it.
Even though it might not work with mods offering new Power Armor features, they will not conflict. This mod is built around a COMPLETELY INDEPENDENT ESP that only adds new Power Armor paints to the game and doesn't modify any core feature.